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Training Information

STEAM Series  

 

Participants are REQUIRED TO ATTEND ALL TRAININGS in the series and complete assignments in between trainings.    

 

By registering for this training, you are committing to all training session dates, one group activity presentation, and two coaching sessions.  

  • STEAM 1:  Believe 
  • STEAM 2: The 5E’s Instructional Method 
  • STEAM 3: The 5E’s Competencies 
  • STEAM 4:  Strengthening the Lesson Plans 
  • STEAM 5:  STEAM Curriculum 
  • STEAM 6:  Individualized Approach to STEAM 

STEAM is everywhere.  STEAM learning in OST allows youth to connect STEAM to their everyday life.  Hands-on, STEAM activities are not only fun, but will increase youth’s interest and knowledge where they can imagine themselves as scientists or professionals in a STEAM career.   

 

In the STEAM training series, participants will learn and practice engaging activities that explore the worlds of science, technology, engineering, arts, and math. This series boosts practitioners’ confidence in science knowledge, demonstrates activities that link youth development strategies and intentional STEAM learning opportunities, and guides participants in implementing STEAM in their program that is easy and effective. 

 

STEAM 1:  Believe 


Training Objectives 

Participants will: 

  1. Recall why STEAM in afterschool programs is important  
  2. Discuss the role of the afterschool STEAM practitioner in creating quality informal science experiences  
  3. Identify youth development strategies that are infused in STEAM learning  

STEAM 2: The 5E’s Instructional Method 


Training Objectives 

Participants will: 

  1. Identify the stages of the 5E’s Instructional Method 
  2. Write a lesson plan using the 5E’s Instructional Method 
  3. Utilize purposeful, open-ended questions when implementing STEAM activities.   

STEAM 3: The 5E’s Competencies 


Training Objectives 

Participants will: 

Discuss STEAM-related stereotypes and the impact on youth 

Identify components of a Communities of Practice (CoP)Develop STEAM activities and lessons using the 5E’s competencies 

 

STEAM 4:  Strengthening the Lesson Plans 


Training Objectives 

Participants will: 

  1. Compare innovative and unique STEAM-related careers 
  2. Identify ways to strengthen lesson plans and infuse learning into STEAM activities.  

STEAM 5: STEAM Curriculum 


Training Objectives 

Participants will: 

  1. Describe and utilize established STEAM curriculum options 
  2. Create lesson plans that make STEAM learning both meaningful and fun 
  3. Identify Prime Time Palm Beach County expanded learning opportunities (ELOs) as an additional STEM resource.  

STEAM 6:  Individualized Approach to STEAM 


Training Objectives 

Participants will: 

  1. Compare curriculum-based STEAM activities with individually researched STEAM activities 
  2. Determine ways to overcome obstacles in a new or existing STEAM program 
  3. Create a plan for sustaining STEAM efforts in their afterschool programs 

Core Competencies Addressed 

Core Knowledge Area – Learning Environment and Curriculum: 

4.B: Design and implement a curriculum to enhance cognitive development – Entry Level, Level 1, Level 2 

Core Knowledge Area – Interaction with Children/Youth: 

5.A: Promote meaningful engagement, leadership, and guidance of the children/youth – Entry Level, Level 1, Level 2 

 

Primary QIS Scales Addressed 

Furthering Learning: 

IV.P.1:  Support connecting to previous knowledge. Staff have young people make connections between session activities and previous knowledge. 

IV.P.2:  Link examples to principles.  Staff support young people in linking concrete examples to content-related principles. 

IV.P.3:  Encourage extending knowledge.  Staff encourages young people to deepen or extend knowledge. 

IV.P.4: Encourage logical reasoning.  Staff supports young people to use logical reasoning. 

IV.P.5:  Guide discovery. Staff makes comments, asks questions that guide youth in discovering an answer to a problem or guide youth initiative in learning. 

Date Information




Payment Information

CEU Information

Upon successful completion of this training series and follow up assignment(s), the participant will earn 26 clock hours (2.6 CEUs) of training.

 

If requesting CEUs, participants must check the box below and enter their registry ID number.

 

Participants must be Prime Time registry members in order to receive CEUs for trainings.

Participants must complete all assignments satisfactorily, attend all sessions of this training series, miss no more than 15 minutes of total training time and actively participate during training sessions to receive CEUs  for this training series. 

 

Should you have any questions please contact Prime Time's Professional Development administrative coordinator pdassistant@primetimepbc.org.


Registry Member Information

Participants must be Prime Time registry members in order to attend trainings.


If you are not a registry member, please choose "no" and enter your information on the following page.  After you press submit there will be directions on how to sign up for a registry orientation.


If you are a registry member, please choose "yes" and enter your registry member number to proceed with registration.

 

Should you have any questions please contact Prime Time's Professional Development administrative coordinator pdassistant@primetimepbc.org.



RM-##### . If you forgot your Registry Member ID, click the live chat button or email the Registry Coach, at registry@primetimepbc.org.
Note

Click the live chat button on the side of the page to chat with the Registry Coach who will check your registry membership or provide you with your registry member ID. 

Demographics 





Organization Information

Prime Time Training Participant Handbook
Click here to read the Training Participant Handbook.  This is a requirement to register for the training. 
Zoom Recording Consent

I hereby grant and authorize Prime Time Palm Beach County the right to take, edit, alter, copy, exhibit, publish, distribute and make use of any and all video taken of me via Zoom as I attend Prime Time's virtual professional development trainings and/or virtual events to be used for any and all marketing purposes. 

 

This authorization extends to all languages, media, formats and markets now known or later discovered.  This authorization shall continue indefinitely, unless I otherwise revoke this authorization in writing.  I waive the right to inspect or approve any finished product in which my likeness appears.

 

I understand and agree that these materials shall become the property of Prime Time Palm Beach County and will not be returned.



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